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Real World Analog Maps?


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#1 AcePaul

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Posted 12 March 2014 - 04:13 AM

Has there been any talk (or interest) in this?

I would have a blast stomping up 5th Ave in NYC and cutting over to Central Park.
London with the Thames, Big Ben, etc.
Sidney.
Godzilla's old stomping grounds.

And to get away from cities, places like the Grand Canyon with the Hoover Dam.
Yellowstone and Old Faithful.
Niagra Falls?

Or would this be too difficult to do properly?



P.S. I do know there is no action on Terra until WOB takes it from Comstar. But just sayin.....

Edited by AcePaul, 12 March 2014 - 04:16 AM.


#2 Kaeb Odellas

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Posted 12 March 2014 - 04:17 AM

It would be dumb. None of those places would really exist anymore in the BT universe. Not as we know them.

I suppose they could add maps that closely resemble real world locations without actually being them, but that take more work than the concept deserves, and there's no guarantee that these places would actually make good maps, gameplay-wise.

Plus, alien locations are just more interesting.

#3 Joseph Mallan

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Posted 12 March 2014 - 04:42 AM

Kaeb I understand your point... But I do Like the idea... Stomping around on Lost crashing through New New New York! Would be a blast!

#4 Davers

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Posted 12 March 2014 - 05:30 AM

More maps is always good, and some of the base concepts are good (like a fight around a large dam). But seeing 'Yellowstone National Park Map' being the size of Forest Colony...won't really do it justice.

#5 Joseph Mallan

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Posted 12 March 2014 - 05:36 AM

View PostDavers, on 12 March 2014 - 05:30 AM, said:

More maps is always good, and some of the base concepts are good (like a fight around a large dam). But seeing 'Yellowstone National Park Map' being the size of Forest Colony...won't really do it justice.

The whole Forest? No. But a specific section of the land mark forest? I still think its a cool idea... Fighting in mountainous terrain and in the distance...
Posted Image

Edited by Joseph Mallan, 12 March 2014 - 05:36 AM.


#6 Davers

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Posted 12 March 2014 - 05:37 AM

View PostJoseph Mallan, on 12 March 2014 - 05:36 AM, said:

The whole Forest? No. But a specific section of the land mark forest? I still think its a cool idea... Fighting in mountainous terrain and in the distance...
Posted Image

As long as those are mech heads. ;)

#7 9erRed

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Posted 12 March 2014 - 01:35 PM

Greetings all,

Part of the Lore and most stories state that "saving the infrastructure" by conducting the battles away from any item that may be needed later was one of the priorities. The Clan were really big on this as they abhorred wasting resources. (although it did happen too many times)

Key locations for some battles were the aerodromes, or major power producing facilities, but outside of the actual facilities. Strictly military installations were fair game. But conducting full on battles within populated cities was frowned on by all. As killing the population made it difficult to maintain control after a victory.

There were quite a few small to medium sized engagements that revolve around resupply locations, and will probably be seen when the Attack/Defend mode is introduced. These locations normally had some quick defensive structures, as well as numerous vehicles and transports. Whatever could be moved off of the DropShips or Aerodyne transports for a moving supply point that could follow the battle front.

Yes, fighting within a city might be fun for some, but with most tactics, Urban warfare requires ground forces to clear the area [or identify contacts] for the large slower moving Mechs.
( I say slower moving because you don't want to be doing 150km in a city and have your arm ripped off, or weapon damaged by running into a building or structure.)

- Normally the city's were dealt with by light and medium Mechs, as they were sized more in line with the construction elements. As you probably wouldn't want a 100ton mech to collapse or damage some of the ramps and bridges.
- This is where most of the tracked and wheeled elements of BattleTech were employed, and many infantry.
(both in defending and clearing, if the battle did move into a cleared city location)
- Sadly we haven't see any of these additional elements on the battlefield, even as Ai units. Most of the battles were fought with mixed elements of Mech's and ground vehicles, and every Factions Mech brigades had units of Ground, Air, and Infantry in there OOB. (Operational Order of Battle)

It would be interesting to have the "skyline" horizon show some of these monuments in the distance, if you look at the crimson strait map, there is a another entire city visible through the mountains. (but that map could use a large monument statue out in the water, stature of liberty, winged angle, likeness of the ruler type of thing. - just saying.)

9erRed

#8 Kaeb Odellas

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Posted 12 March 2014 - 01:58 PM

View Post9erRed, on 12 March 2014 - 01:35 PM, said:

Greetings all,

Part of the Lore and most stories state that "saving the infrastructure" by conducting the battles away from any item that may be needed later was one of the priorities. The Clan were really big on this as they abhorred wasting resources. (although it did happen too many times)

Key locations for some battles were the aerodromes, or major power producing facilities, but outside of the actual facilities. Strictly military installations were fair game. But conducting full on battles within populated cities was frowned on by all. As killing the population made it difficult to maintain control after a victory.

There were quite a few small to medium sized engagements that revolve around resupply locations, and will probably be seen when the Attack/Defend mode is introduced. These locations normally had some quick defensive structures, as well as numerous vehicles and transports. Whatever could be moved off of the DropShips or Aerodyne transports for a moving supply point that could follow the battle front.

Yes, fighting within a city might be fun for some, but with most tactics, Urban warfare requires ground forces to clear the area [or identify contacts] for the large slower moving Mechs.
( I say slower moving because you don't want to be doing 150km in a city and have your arm ripped off, or weapon damaged by running into a building or structure.)

- Normally the city's were dealt with by light and medium Mechs, as they were sized more in line with the construction elements. As you probably wouldn't want a 100ton mech to collapse or damage some of the ramps and bridges.
- This is where most of the tracked and wheeled elements of BattleTech were employed, and many infantry.
(both in defending and clearing, if the battle did move into a cleared city location)
- Sadly we haven't see any of these additional elements on the battlefield, even as Ai units. Most of the battles were fought with mixed elements of Mech's and ground vehicles, and every Factions Mech brigades had units of Ground, Air, and Infantry in there OOB. (Operational Order of Battle)

It would be interesting to have the "skyline" horizon show some of these monuments in the distance, if you look at the crimson strait map, there is a another entire city visible through the mountains. (but that map could use a large monument statue out in the water, stature of liberty, winged angle, likeness of the ruler type of thing. - just saying.)

9erRed


All this highlights how dumb it is lore-wise that HPG manifold exists as a map. Who the hell would decide to fight inside something so valuable?

I like the idea of a moon map, but I'd prefer that they picked a location that actually made sense lore-wise, like a mining facility or military supply base or something.

#9 9erRed

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Posted 12 March 2014 - 05:12 PM

Greetings all,

Yes, I would agree with the HPG map being a nice eye candy view, but not the place to conduct Mech battles.
Even the description states the site has many high end sensors, and should have been alerted of any Mechs moving to intercept the Base.
Ref:
Because of the planet’s thin atmospheric density, the complex must be fully shielded and self-sustaining. The planets remoteness necessitates the conglomerate to also maintain a vast sensor array, house cargo & BattleMech stations, fuel bunkers, warehouse facilities, living quarters and hangar bays.

I could see the main HPG base having heavy weapons at it's perimeter, as well as orbital approach weapons. The main entrance openings show signs of some type of barrier or door structure being in place, although it's wide open it still looks like it could close. Same as the lower area's, there are doors or barricades built into the walls. (even stripped warning's for the doors)

- Opening the outer boundary area's for any battles that are to be fought would seem like how that map should have been designed. (although that throws all the time, design work and $ on the inner base out the window.)
- Rolling terrain covered in creators should have been the combat area, not the inner base area, by the time the enemy gets inside it would normally be too late.
- Give this open terrain creators, hills, ravine's, cracks and openings, everything that a null atmosphere high radiation area would have. Normally all smaller or lower profile objects. (talk to some astrophysicists, geologists, you get the idea.)

Now I could see a series of 3 maps that lead to what we have now, starting out on the surface at a DropShip location. Moving across the terrain towards this HPG location, including all the normal terrain that you would see on the surface.
[If PGI were able to randomly rotate these 2 open surface maps so each battle brings new and different routes that need to be crossed.] With the final battle happening just outside the HGP station, leading to breaching the doors and heading inside for the clean up. (If the battle was going well for your company.) ** - Just some ideas.

9erRed





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